Cyanide Studios' Styx Series
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https://styxseries.miraheze.org/wiki/Main_Page
MediaWiki 1.41.0
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0
1
1
2024-03-13T11:14:21Z
MediaWiki default
1
Welcome to Miraheze!
wikitext
text/x-wiki
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070d9e6457eab136df99905438a1f57c037772b0
Amber
0
2
2
2024-03-13T17:12:32Z
Dreambones
2
Beginning the page; WIP.
wikitext
text/x-wiki
A magical<ref name="properties">Camille 'Jolly Roger', [https://styxgame.tumblr.com/ Styx: Master of Shadows Developer Blog], ''Character introduction #1 – Styx; "This passion will push him to study Amber, a magic and highly addictive substance, which will unfortunately seal his fate."''</ref> sap with unpredictable properties<ref>Querberus, Styx: Master of Shadows, ''m05_s03_obj_querberu03_01; [https://youtube.com/clip/UgkxvoADllRpxVKdn0BidVgYxnl5TFh1U9Qh "Amber is definitely an unpredictable substance."]''</ref> that flows from [[World Trees]], amber is highly coveted and is at the center of many conflicts throughout the series. One of its most notable properties is its ability to spur on drastic mutations in creatures that come into prolonged contact with it, leading to the creation of elves, roabies, and goblins. However, in spite of its many uses, amber is also infamously dangerous and addictive<ref name="properties" />, naturally corrosive enough to eat away at structures in even just its aerated form. In its pure form, it is incredibly corrosive/toxic, and has resulted in the deaths of hundreds of humans who attempted to harvest it, able to drive any human in contact with it to insanity. Those who consume amber or are "creatures of the amber" are able to hear the thoughts of others who've drank it, possibly the cause of the insanity described earlier.
=== Properties ===
Amber exists in a multitude of states, being noted to exist as a liquid, solid, pollen, and powder, each state displaying different properties. The substance naturally occurs as a liquid, posing severe danger against those that interact with it via its toxicity and ability to inflict insanity (upon humans)<ref>Eléonore, [https://styxgame.tumblr.com/ Styx: Master of Shadows Developer Blog], ''Akenash dwellers #4 - Elves; "But only because they are uniquely able to collect the amber as the sap of the Tree can push to insanity any human who touches it in its purest form."''</ref>. In spite of this, humans managed to successfully distill the sap into something (relatively) potable that sees use as an illegal<ref>Elven Ambassador, Styx: Master of Shadows, ''m06_s02_obj_finddocs01_05; "We must prove that Aaron is diverting amber away and selling it to Akenash soldiers. This sacrilege violates the agreements between my people and Governor Barimen."''</ref> recreational drug. The drug has a plethora of effects, including: hallucinations<ref>Styx: Master of Shadows, ''gam_amb_junkie06; "I can smell something like amber... I must be hallucinating."''</ref><ref>Styx: Master of Shadows, ''track_default_noise04 (When an enemy cannot find the source of a commotion); "Fuck it, and I haven't even taken any amber..."''</ref>, moodiness<ref>Styx: Master of Shadows, ''gen_amb_orcguard01_02; "Rubbish. Mixed with a bit of amber to keep him mean."''</ref>, tinnitus<ref>Styx: Master of Shadows, ''gam_amb_junkie12; "Hmm... My ears have been buzzing for some time... Weird..."''</ref>, nausea<ref>Styx: Master of Shadows, ''gam_amb_junkie15; "I'm hungry! Shit, I'm really hungry... And I can't swallow anything other than amber, and yet..."''</ref>, light sensitivity<ref>Styx: Master of Shadows, ''gam_amb_junkie03; "I want to go back there... and sleep... It's cold here... And the light hurts my eyes..."''</ref>, and death.
=== In the Series ===
Amber plays a much smaller, insignificant role in [[Of Orcs and Men]] than the other installations in the series, being present as only an item that Styx can equip and as a volatile explosive<ref>Of Orcs and Men, ''#SKILL_GOP_DEF_BOMB_DESC; "Throws a mixture of Amber that explodes and stuns the target"''</ref><ref>Arkail, Of Orcs and Men, ''Cut-scenes; [https://youtube.com/clip/UgkxxgchlVFRdjoPBZdcnIOEF4xtfj9BEOR6 "Styx and me are going to drop enough kegs of Amber powder to set fire to this entire heap and raise hell on every floor..."]''</ref> when reduced to a powdered form.
The substance arguably has the most importance during the events of [[Styx: Master of Shadows]], where, in [[Akenash]], a distilled version of the sap is the staple of a burgeoning black-market in the midst of political tensions between the elves that revere the source of the amber and the humans that wish to monopolize it. Amber, or more accurately the World Tree it flows from, also serves as the motivation for Styx's appearance and subsequent interference in the underbelly of Akenash<ref>Styx, Styx: Master of Shadows, ''m00_s18_cin_intro_07; "The Heart of the [World] Tree. It's why I'm here. That, at least, I am sure is my own desire. Take possession of this source of infinite power, but also misfortune..."''</ref>.
== References ==
<references />
[[Category:Resources]]
1aa29671021efe315e3a82783239233ef9eec2ab
MediaWiki:Common.css
8
3
3
2024-03-13T17:32:02Z
Dreambones
2
Basic style implementation; based on the UI design in Styx: Shards of Darkness.
css
text/css
/* CSS placed here will be applied to all skins */
html {
background-color: #061f2a;
color: white;
font-family: "Trebuchet MS", sans-serif;
}
h1, h2, nav {
text-transform: uppercase;
}
h1, a {
color: #94c3a9;
}
h2 {
color: #d7d3bf;
}
nav a::hover {
background-color: #94c3a9;
color: white;
}
e2dc8639f77d0386177d6c5832ac1ae8c5744580
4
3
2024-03-13T17:34:43Z
Dreambones
2
Adjusting importance.
css
text/css
/* CSS placed here will be applied to all skins */
html {
background-color: #061f2a !important;
color: white !important;
font-family: "Trebuchet MS", sans-serif !important;
}
h1, h2, nav {
text-transform: uppercase;
}
h1, a {
color: #94c3a9 !important;
}
h2 {
color: #d7d3bf;
}
nav a::hover {
background-color: #94c3a9;
color: white;
}
0076f0d2e798af0eaacfa335af57df8e5c592c66
5
4
2024-03-13T17:42:05Z
Dreambones
2
Trying to solve issues with style importance.
css
text/css
/* CSS placed here will be applied to all skins */
html, body, div.mw-page-container {
background-color: #061f2a !important;
color: white !important;
font-family: "Trebuchet MS", sans-serif !important;
}
h1, h2, nav {
text-transform: uppercase;
}
h1, a {
color: #94c3a9 !important;
}
h2 {
color: #d7d3bf;
}
nav a::hover {
background-color: #94c3a9;
color: white;
}
66e404aabdcc2389ac61f4f1b193e25580a38a0d
6
5
2024-03-13T17:56:52Z
Dreambones
2
More style fixing.
css
text/css
/* CSS placed here will be applied to all skins */
html, body, .mw-page-container {
background-color: #061f2a !important;
color: white !important;
font-family: "Trebuchet MS", sans-serif !important;
}
h1, h2, nav {
text-transform: uppercase;
}
h1, a {
color: #94c3a9 !important;
}
h2, h3, h4 {
color: #d7d3bf;
}
nav div, header, #catlinks {
background: none;
}
nav a::hover {
background-color: #94c3a9;
color: white;
}
4668957d34c758d16ba9472ea680ed702f439644
7
6
2024-03-13T17:58:58Z
Dreambones
2
Same as last time.
css
text/css
/* CSS placed here will be applied to all skins */
html, body, .mw-page-container {
background-color: #061f2a !important;
color: white !important;
font-family: "Trebuchet MS", sans-serif !important;
}
h1, h2, nav {
text-transform: uppercase;
}
h1, a {
color: #94c3a9 !important;
}
h2, h3, h4 {
color: #d7d3bf;
}
nav div, header, #catlinks {
background: transparent;
background-color: transparent;
}
nav a::hover {
background-color: #94c3a9;
color: white;
}
f8a24ba123ae9d3f8bdb42a873a12d8478629cf3
8
7
2024-03-13T18:10:28Z
Dreambones
2
More minor style adjustments/fixes.
css
text/css
/* CSS placed here will be applied to all skins */
html, body, .mw-page-container {
background-color: #061f2a !important;
color: white !important;
font-family: "Trebuchet MS", sans-serif !important;
}
h1, h2, nav {
text-transform: uppercase;
}
h1, a {
color: #94c3a9 !important;
}
h2, h3, h4 {
color: #d7d3bf;
}
#catlinks {
background-color: #94c3a9;
color: #325358;
border: none;
}
main > header + div {
background-color: #325358;
}
nav h2, nav div {
color: white;
}
nav div, header, #catlinks {
background-color: transparent !important;
}
nav a::hover {
background-color: #94c3a9;
color: white;
}
176759df3b2086a9b3a36e501674ad9f0f11a61a
9
8
2024-03-13T18:23:57Z
Dreambones
2
More minor style fixes.
css
text/css
/* CSS placed here will be applied to all skins */
html, body, .mw-page-container {
background-color: #061f2a !important;
color: white !important;
font-family: "Trebuchet MS", sans-serif !important;
}
h1, h2, nav {
text-transform: uppercase;
}
h1, a {
color: #94c3a9 !important;
}
h2, h3, h4 {
color: #d7d3bf;
}
#catlinks {
background-color: #94c3a9;
color: #325358;
border: none;
}
a.new {
color: #ad505b;
}
main > header + div {
background-color: #325358;
padding: 0 1em;
}
main > header + div > div {
box-shadow: none;
}
nav h2, nav :not(a) div {
color: white !important;
}
div:has(header.mw-header) {
background-color: #325358 !important;
}
nav div {
background-color: transparent !important;
}
nav a::hover {
background-color: #94c3a9;
color: white;
}
f95eb5163d36b1d20e3beedeb1f7d228ef903714
10
9
2024-03-13T18:51:06Z
Dreambones
2
Final major fixes for now.
css
text/css
/* CSS placed here will be applied to all skins */
html, body, .mw-page-container {
background-color: #061f2a !important;
color: white !important;
font-family: "Trebuchet MS", sans-serif !important;
}
h1, h2, h3, h4 nav {
text-transform: uppercase;
}
h1, a {
color: #94c3a9 !important;
}
h2, h3, h4 {
color: #d7d3bf;
}
#catlinks {
background-color: #325358;
color: #94c3a9;
border: none;
}
a.new {
color: #e15b6b !important;
}
main > header + div {
background-color: #325358;
padding: 0 1em;
}
main > header + div > div {
box-shadow: none !important;
}
nav h2, nav :not(a) > div {
color: white !important;
}
div:has(header.mw-header) {
background-color: #325358 !important;
}
nav div:not(.vector-dropdown-content) {
background-color: transparent !important;
}
nav div
nav a:hover {
background-color: #94c3a9;
color: white;
}
9c3de22ae6cd9ed99dbe290515fc84c70b0de500
11
10
2024-03-13T18:51:45Z
Dreambones
2
Whoops.
css
text/css
/* CSS placed here will be applied to all skins */
html, body, .mw-page-container {
background-color: #061f2a !important;
color: white !important;
font-family: "Trebuchet MS", sans-serif !important;
}
h1, h2, h3, h4 nav {
text-transform: uppercase;
}
h1, a {
color: #94c3a9 !important;
}
h2, h3, h4 {
color: #d7d3bf;
}
#catlinks {
background-color: #325358;
color: #94c3a9;
border: none;
}
a.new {
color: #e15b6b !important;
}
main > header + div {
background-color: #325358;
padding: 0 1em;
}
main > header + div > div {
box-shadow: none !important;
}
nav h2, nav :not(a) > div {
color: white !important;
}
div:has(header.mw-header) {
background-color: #325358 !important;
}
nav div:not(.vector-dropdown-content) {
background-color: transparent !important;
}
nav a:hover {
background-color: #94c3a9;
color: white;
}
7da30e07a26dfb4be495ab6ba744a693a4910e6a
12
11
2024-03-13T19:03:32Z
Dreambones
2
ACTUAL final touches.
css
text/css
/* CSS placed here will be applied to all skins */
html, body, .mw-page-container {
background-color: #061f2a !important;
color: white !important;
font-family: "Trebuchet MS", sans-serif !important;
}
h1, h2, h3, h4 {
text-transform: uppercase;
}
h1, a {
color: #94c3a9 !important;
}
h2, h3, h4 {
color: #d7d3bf;
}
#catlinks {
background-color: #325358;
color: #94c3a9;
border: none;
}
a.new {
color: #ff677a !important;
}
main > header + div {
background-color: #325358;
padding: 0 1em;
}
main > header + div > div {
box-shadow: none !important;
}
nav h2, nav :not(a) > div {
color: white !important;
}
div:has(header.mw-header) {
background-color: #325358 !important;
}
nav div:not(.vector-dropdown-content) {
background-color: transparent !important;
}
nav a:hover {
background-image: linear-gradient(to right, #94c3a9, #325358);
background-color: #94c3a9;
color: white !important;
text-decoration: none;
padding: 0 0.5em;
}
7f21a5c395efcaa716775f3f5f1df2253c2c39d5
13
12
2024-03-13T19:17:35Z
Dreambones
2
I swear this is the last style update for today.
css
text/css
/* CSS placed here will be applied to all skins */
html, body, .mw-page-container {
background-color: #061f2a !important;
color: white !important;
font-family: "Trebuchet MS", sans-serif !important;
}
h1, h2, h3, h4 {
text-transform: uppercase;
}
h1, a {
color: #94c3a9 !important;
}
h2, h3, h4 {
color: #e1dab4;
}
#catlinks {
background-color: #325358;
color: #94c3a9;
border: none;
}
a.new {
color: #ff677a !important;
}
main > header + div {
background-color: #325358;
padding: 0 1em;
}
main > header + div > div {
box-shadow: none !important;
}
nav h2, nav :not(a) > div {
color: white !important;
}
div:has(header.mw-header) {
background-color: #325358 !important;
}
nav div:not(.vector-dropdown-content) {
background: transparent !important;
}
#vector-toc, #vector-page-tools {
background: linear-gradient(rgba(255,255,255,0),#061f2a);
}
:not(main) nav a:hover {
background-image: linear-gradient(to right, #94c3a9, #325358);
background-color: #94c3a9;
color: white !important;
text-decoration: none;
padding: 0 0.5em;
}
button.vector-pinnable-header-toggle-button {
color: #ff677a;
}
65b9928a3c6cc7c52de91b434a9155eb5480a0e1
14
13
2024-03-13T20:45:55Z
Dreambones
2
I shouldn't try to keep promises on when the last minor edit will be.
css
text/css
/* CSS placed here will be applied to all skins */
html, body, .mw-page-container {
background-color: #061f2a !important;
color: white !important;
font-family: "Trebuchet MS", sans-serif !important;
}
#bodyContent {
background-color: rgba(0,0,0,0.33);
padding: 0 0.5em;
}
.vector-sticky-header-container {
background-color: #94c3a9;
color: #325358;
}
.vector-sticky-header-container, .vector-sticky-header-context-bar {
border-color: white !important;
}
h1, h2, h3, h4 {
text-transform: uppercase;
}
h1, a {
color: #94c3a9 !important;
}
h2, h3, h4 {
color: #e1dab4;
}
#catlinks {
background-color: #325358;
color: #94c3a9;
border: none;
margin: 1em -0.5em 0;
}
a.new {
color: #ff677a !important;
}
main > header + div {
background-color: #325358;
padding: 0 1em;
}
main > header + div > div {
box-shadow: none !important;
}
nav h2, nav :not(a) > div {
color: white !important;
}
div:has(header.mw-header) {
background-color: #325358 !important;
}
nav div:not(.vector-dropdown-content) {
background: transparent !important;
}
#vector-toc, #vector-page-tools {
background: linear-gradient(rgba(255,255,255,0),#061f2a);
}
:not(main) nav a:hover {
background-image: linear-gradient(to right, #94c3a9, #325358);
background-color: #94c3a9;
color: white !important;
text-decoration: none;
padding: 0 0.5em;
}
button.vector-pinnable-header-toggle-button {
color: #ff677a !important;
}
f24e45d0de1ae8822f03fa07fc2069fa294df758
17
14
2024-03-13T23:24:23Z
Dreambones
2
Fixing the text color of the legend for wiki edits.
css
text/css
/* CSS placed here will be applied to all skins */
html, body, .mw-page-container {
background-color: #061f2a !important;
color: white !important;
font-family: "Trebuchet MS", sans-serif !important;
}
#bodyContent {
background-color: rgba(0,0,0,0.33);
padding: 0 0.5em;
}
.vector-sticky-header-container {
background-color: #94c3a9;
color: #325358;
}
.vector-sticky-header-container, .vector-sticky-header-context-bar {
border-color: white !important;
}
h1, h2, h3, h4 {
text-transform: uppercase;
}
h1, a {
color: #94c3a9 !important;
}
h2, h3, h4 {
color: #e1dab4;
}
#catlinks {
background-color: #325358;
color: #94c3a9;
border: none;
margin: 1em -0.5em 0;
}
a.new {
color: #ff677a !important;
}
main > header + div {
background-color: #325358;
padding: 0 1em;
}
main > header + div > div {
box-shadow: none !important;
}
nav h2, nav :not(a) > div {
color: white !important;
}
div:has(header.mw-header) {
background-color: #325358 !important;
}
nav div:not(.vector-dropdown-content) {
background: transparent !important;
}
#vector-toc, #vector-page-tools {
background: linear-gradient(rgba(255,255,255,0), #061f2a);
}
:not(main) nav a:hover {
background-image: linear-gradient(to right, #94c3a9, #325358);
background-color: #94c3a9;
color: white !important;
text-decoration: none;
padding: 0 0.5em;
}
button.vector-pinnable-header-toggle-button {
color: #ff677a !important;
}
.mw-changeslist-legend {
color: #061f2a;
}
d9d5a8b89b14a5f839a617f488530fe535a49da0
19
17
2024-03-14T01:44:16Z
Dreambones
2
Fixed reference highlight color.
css
text/css
/* CSS placed here will be applied to all skins */
html, body, .mw-page-container {
background-color: #061f2a !important;
color: white !important;
font-family: "Trebuchet MS", sans-serif !important;
}
#bodyContent {
background-color: rgba(0,0,0,0.33);
padding: 0 0.5em;
}
.vector-sticky-header-container {
background-color: #94c3a9;
color: #325358;
}
.vector-sticky-header-container, .vector-sticky-header-context-bar {
border-color: white !important;
}
h1, h2, h3, h4 {
text-transform: uppercase;
}
h1, a {
color: #94c3a9 !important;
}
h2, h3, h4 {
color: #e1dab4;
}
#catlinks {
background-color: #325358;
color: #94c3a9;
border: none;
margin: 1em -0.5em 0;
}
a.new {
color: #ff677a !important;
}
main > header + div {
background-color: #325358;
padding: 0 1em;
}
main > header + div > div {
box-shadow: none !important;
}
nav h2, nav :not(a) > div {
color: white !important;
}
div:has(header.mw-header) {
background-color: #325358 !important;
}
nav div:not(.vector-dropdown-content) {
background: transparent !important;
}
#vector-toc, #vector-page-tools {
background: linear-gradient(rgba(255,255,255,0), #061f2a);
}
:not(main) nav a:hover {
background-image: linear-gradient(to right, #94c3a9, #325358);
background-color: #94c3a9;
color: white !important;
text-decoration: none;
padding: 0 0.5em;
}
button.vector-pinnable-header-toggle-button {
color: #ff677a !important;
}
.mw-changeslist-legend {
color: #061f2a;
}
.references li:target {
background-color: #325358;
}
80d460132ec2afaad587c87c308ccdecfd0f8a1a
20
19
2024-03-14T01:45:25Z
Dreambones
2
Added !important to prev. change. Finicky...
css
text/css
/* CSS placed here will be applied to all skins */
html, body, .mw-page-container {
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86c18180f1cd3304957c73346735c813a1bbf8fa
Timeline
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4
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Beginning of the page.
wikitext
text/x-wiki
The chronology of the series' events is very ambiguous and widespread, with no definite years or dates and at times conflicting information on when events took place. However, there are some concrete placements of major and minor events (relative to the time of the respective game) that can help build a somewhat complete picture of the series' larger universe.
== Events Prior to Master of Shadows ==
-??? centuries – A group of humans is mutated by [[Amber|amber]], becoming the first elves.<ref>Styx: Master of Shadows, ''m06_s11_amb_embassy01_02; "Truly? After all, the elves were human, a very long time ago."''</ref><ref>Elven Ambassador, Styx: Master of Shadows, ''m07_h07_amb_elflore02_04; "I have lived for many centuries. I have been born several times already."''</ref>
-250 years – [[Styx]] the orc is born<ref>Camille 'Jolly Roger', [https://styxgame.tumblr.com/ Styx: Master of Shadows Developer Blog], ''Character introduction #1 – Styx; "250 years old, our hero Styx is the first known goblin."''</ref>.
-220 years – At age 30<ref>Styx's Father, Styx: Master of Shadows, ''m05_h05_cin_vision_09; "Thirty winters. Yes, it's thirty winters since your mother brought you into the world. You're an adult."''</ref>, Styx is recognized as an adult and begins his pilgrimage as a shaman to [[Akenash]]'s World Tree.
-10 years – Querberus, the architect, finishes designing Akenash. Shortly after, [[Governor Barimen]] meets with the architect<ref>Querberus, Styx: Master of Shadows, ''m06_s06_amb_deathque01_02; "How... how did I get here?... I was in my laboratory, and... Barimen asked to talk to me..."''</ref>, ordering his execution so that he doesn't reveal the secrets of his work<ref>Querberus, Styx: Master of Shadows, ''m05_s01_amb_querberu01_07; "Damn... what... How long have I been here... I remember... yes, Barimen ordered my execution so that I wouldn't reveal the secrets of the Atrium to anyone."''</ref>. However, instead of executing him like his father asked, [[Aaron Barimen]] imprisons Querberus to have him illicitly distill amber<ref>Querberus, Styx: Master of Shadows, ''m05_s01_amb_querberu01_07_bis; "Aaron was supposed to take care of it. He promised to help me escape. He has made me... a slave! Stranded in eternal servitude... This is... monstrous..."''</ref><ref>Styx, Styx: Master of Shadows, ''m05_s01_amb_querberu01_04_bis; "Aaron has been holding you prisoner for years so you'll distill amber for him, which he then sells to the soldiers of Akenash. Everyone thinks you're dead, buddy."''</ref>.
-6 months – The Inquisition is created<ref>Styx: Master of Shadows, ''m03_s15_amb_inquisit03_01, m03_s15_amb_inquisit03_02;'' "I joined the inquisition about a month ago. What about you ?" / "Me, it's ... Six months. Since the beginning."</ref>.
== Events Prior to Shards of Darkness ==
-??? decades — The first goblins appear<ref>Styx: Shards of Darkness; ''"It's the damned goblins. Not only do they bring in diseases, they destroy everything around them..." / "It's been like this for decades. Nobody even remembers what life was like before."''</ref>.
== Events Prior to Of Orcs and Men ==
-~1 century — The first goblins appear<ref>Of Orcs and Men, ''#GUI_OUTGAME_HINT17_DESC; "The first Goblins burst forth just over a century ago without anyone really understanding how or why."''</ref><ref>Styx, Of Orcs and Men, ''#DLG_CH3_L13_FORTQUEST_40; "Ooh! Gratuitous! I've been dealing with you Humans for over a century now. I know what you're made of. Gratuitiveness!"''</ref>.
-27 years — Braggart the orc is born<ref>Braggart, Of Orcs and Men, ''#DLG_Braggart_Talk_22; "I was twelve [when the Turquoise Dawn was wiped out] but I already fought like a lion!"''</ref><ref name="time-in-mire">Braggart, Of Orcs and Men, ''#DLG_Braggart_Talk_52; "Uh, no, I've spent the last fifteen years here..."''</ref>.
-??? decades — The war between the empire and orcs begins<ref>Djarhail, Of Orcs and Men, ''#DLG_CH0_L1_MISSION_10; "It is time to put an end to the genocide that's been ravaging our people for decades. An end to this campaign of hate waged against us by the other peoples."''</ref><ref>Styx, Of Orcs and Men, ''#DLG_InterChap_INTRO_14; "Over the decades of the conflict, the Orcs were already beginning to figure it out..."''</ref>.
-15 years — Braggart is captured by the empire and brought to the Mire<ref name="time-in-mire" />.
-12 years — The Turquoise Dawn orc clan is wiped out save for one member, the Last<ref>Arkail, Of Orcs and Men, ''#DLG_Braggart_Talk_20, #DLG_Braggart_Talk_21; "Hmm...[the Turquoise Dawn was a] proud and respected clan. I have indeed heard that they were exterminated... I would have liked to have met those Orcs." / "But... that was a dozen years ago."''</ref>.
-11 years — Arkail the orc becomes a father as his wive gives birth to their son<ref>Arkail, Of Orcs and Men, #DLG_CH2_L08_INTRO_30; "Hmm... My son! Eleven and already a holy terror!"</ref>.
-??? months — The Resistance in the Mire begins planning a revolt<ref>Adek, Of Orcs and Men, ''#DLG_Adek_Talk_7; "Not just any old way... For months the Resistance has been planning its revolt, but now is too soon, we're not ready."''</ref>.
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Forgor references section heading <:3c
wikitext
text/x-wiki
The chronology of the series' events is very ambiguous and widespread, with no definite years or dates and at times conflicting information on when events took place. However, there are some concrete placements of major and minor events (relative to the time of the respective game) that can help build a somewhat complete picture of the series' larger universe.
== Events Prior to Master of Shadows ==
-??? centuries – A group of humans is mutated by [[Amber|amber]], becoming the first elves.<ref>Styx: Master of Shadows, ''m06_s11_amb_embassy01_02; "Truly? After all, the elves were human, a very long time ago."''</ref><ref>Elven Ambassador, Styx: Master of Shadows, ''m07_h07_amb_elflore02_04; "I have lived for many centuries. I have been born several times already."''</ref>
-250 years – [[Styx]] the orc is born<ref>Camille 'Jolly Roger', [https://styxgame.tumblr.com/ Styx: Master of Shadows Developer Blog], ''Character introduction #1 – Styx; "250 years old, our hero Styx is the first known goblin."''</ref>.
-220 years – At age 30<ref>Styx's Father, Styx: Master of Shadows, ''m05_h05_cin_vision_09; "Thirty winters. Yes, it's thirty winters since your mother brought you into the world. You're an adult."''</ref>, Styx is recognized as an adult and begins his pilgrimage as a shaman to [[Akenash]]'s World Tree.
-10 years – Querberus, the architect, finishes designing Akenash. Shortly after, [[Governor Barimen]] meets with the architect<ref>Querberus, Styx: Master of Shadows, ''m06_s06_amb_deathque01_02; "How... how did I get here?... I was in my laboratory, and... Barimen asked to talk to me..."''</ref>, ordering his execution so that he doesn't reveal the secrets of his work<ref>Querberus, Styx: Master of Shadows, ''m05_s01_amb_querberu01_07; "Damn... what... How long have I been here... I remember... yes, Barimen ordered my execution so that I wouldn't reveal the secrets of the Atrium to anyone."''</ref>. However, instead of executing him like his father asked, [[Aaron Barimen]] imprisons Querberus to have him illicitly distill amber<ref>Querberus, Styx: Master of Shadows, ''m05_s01_amb_querberu01_07_bis; "Aaron was supposed to take care of it. He promised to help me escape. He has made me... a slave! Stranded in eternal servitude... This is... monstrous..."''</ref><ref>Styx, Styx: Master of Shadows, ''m05_s01_amb_querberu01_04_bis; "Aaron has been holding you prisoner for years so you'll distill amber for him, which he then sells to the soldiers of Akenash. Everyone thinks you're dead, buddy."''</ref>.
-6 months – The Inquisition is created<ref>Styx: Master of Shadows, ''m03_s15_amb_inquisit03_01, m03_s15_amb_inquisit03_02;'' "I joined the inquisition about a month ago. What about you ?" / "Me, it's ... Six months. Since the beginning."</ref>.
== Events Prior to Shards of Darkness ==
-??? decades — The first goblins appear<ref>Styx: Shards of Darkness; ''"It's the damned goblins. Not only do they bring in diseases, they destroy everything around them..." / "It's been like this for decades. Nobody even remembers what life was like before."''</ref>.
== Events Prior to Of Orcs and Men ==
-~1 century — The first goblins appear<ref>Of Orcs and Men, ''#GUI_OUTGAME_HINT17_DESC; "The first Goblins burst forth just over a century ago without anyone really understanding how or why."''</ref><ref>Styx, Of Orcs and Men, ''#DLG_CH3_L13_FORTQUEST_40; "Ooh! Gratuitous! I've been dealing with you Humans for over a century now. I know what you're made of. Gratuitiveness!"''</ref>.
-27 years — Braggart the orc is born<ref>Braggart, Of Orcs and Men, ''#DLG_Braggart_Talk_22; "I was twelve [when the Turquoise Dawn was wiped out] but I already fought like a lion!"''</ref><ref name="time-in-mire">Braggart, Of Orcs and Men, ''#DLG_Braggart_Talk_52; "Uh, no, I've spent the last fifteen years here..."''</ref>.
-??? decades — The war between the empire and orcs begins<ref>Djarhail, Of Orcs and Men, ''#DLG_CH0_L1_MISSION_10; "It is time to put an end to the genocide that's been ravaging our people for decades. An end to this campaign of hate waged against us by the other peoples."''</ref><ref>Styx, Of Orcs and Men, ''#DLG_InterChap_INTRO_14; "Over the decades of the conflict, the Orcs were already beginning to figure it out..."''</ref>.
-15 years — Braggart is captured by the empire and brought to the Mire<ref name="time-in-mire" />.
-12 years — The Turquoise Dawn orc clan is wiped out save for one member, the Last<ref>Arkail, Of Orcs and Men, ''#DLG_Braggart_Talk_20, #DLG_Braggart_Talk_21; "Hmm...[the Turquoise Dawn was a] proud and respected clan. I have indeed heard that they were exterminated... I would have liked to have met those Orcs." / "But... that was a dozen years ago."''</ref>.
-11 years — Arkail the orc becomes a father as his wive gives birth to their son<ref>Arkail, Of Orcs and Men, #DLG_CH2_L08_INTRO_30; "Hmm... My son! Eleven and already a holy terror!"</ref>.
-??? months — The Resistance in the Mire begins planning a revolt<ref>Adek, Of Orcs and Men, ''#DLG_Adek_Talk_7; "Not just any old way... For months the Resistance has been planning its revolt, but now is too soon, we're not ready."''</ref>.
== References ==
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Typo/formatting fixes and additional point on the timeline.
wikitext
text/x-wiki
The chronology of the series' events is very ambiguous and widespread, with no definite years or dates and at times conflicting information on when events took place. However, there are some concrete placements of major and minor events (relative to the time of the respective game) that can help build a somewhat complete picture of the series' larger universe.
== Events Prior to Master of Shadows ==
-??? centuries — A group of humans is mutated by [[Amber|amber]], becoming the first elves.<ref>Styx: Master of Shadows, ''m06_s11_amb_embassy01_02; "Truly? After all, the elves were human, a very long time ago."''</ref><ref>Elven Ambassador, Styx: Master of Shadows, ''m07_h07_amb_elflore02_04; "I have lived for many centuries. I have been born several times already."''</ref>
-250 years — [[Styx]] the orc is born<ref>Camille 'Jolly Roger', [https://styxgame.tumblr.com/ Styx: Master of Shadows Developer Blog], ''Character introduction #1 – Styx; "250 years old, our hero Styx is the first known goblin."''</ref>.
-220 years — At age 30<ref>Styx's Father, Styx: Master of Shadows, ''m05_h05_cin_vision_09; "Thirty winters. Yes, it's thirty winters since your mother brought you into the world. You're an adult."''</ref>, Styx is recognized as an adult and begins his pilgrimage as a shaman to [[Akenash]]'s World Tree.
-10 years — Querberus, the architect, finishes designing Akenash. Shortly after, [[Governor Barimen]] meets with the architect<ref>Querberus, Styx: Master of Shadows, ''m06_s06_amb_deathque01_02; "How... how did I get here?... I was in my laboratory, and... Barimen asked to talk to me..."''</ref>, ordering his execution so that he doesn't reveal the secrets of his work<ref>Querberus, Styx: Master of Shadows, ''m05_s01_amb_querberu01_07; "Damn... what... How long have I been here... I remember... yes, Barimen ordered my execution so that I wouldn't reveal the secrets of the Atrium to anyone."''</ref>. However, instead of executing him like his father asked, [[Aaron Barimen]] imprisons Querberus to have him illicitly distill amber<ref>Querberus, Styx: Master of Shadows, ''m05_s01_amb_querberu01_07_bis; "Aaron was supposed to take care of it. He promised to help me escape. He has made me... a slave! Stranded in eternal servitude... This is... monstrous..."''</ref><ref>Styx, Styx: Master of Shadows, ''m05_s01_amb_querberu01_04_bis; "Aaron has been holding you prisoner for years so you'll distill amber for him, which he then sells to the soldiers of Akenash. Everyone thinks you're dead, buddy."''</ref>.
-6 months — The Inquisition is created<ref>Styx: Master of Shadows, ''m03_s15_amb_inquisit03_01, m03_s15_amb_inquisit03_02;'' "I joined the inquisition about a month ago. What about you ?" / "Me, it's ... Six months. Since the beginning."</ref>.
== Events Prior to Shards of Darkness ==
-??? decades — The first goblins appear<ref>Styx: Shards of Darkness; ''"It's the damned goblins. Not only do they bring in diseases, they destroy everything around them..." / "It's been like this for decades. Nobody even remembers what life was like before."''</ref>.
== Events Prior to Of Orcs and Men ==
-~1 century — The first goblins appear<ref>Of Orcs and Men, ''#GUI_OUTGAME_HINT17_DESC; "The first Goblins burst forth just over a century ago without anyone really understanding how or why."''</ref><ref>Styx, Of Orcs and Men, ''#DLG_CH3_L13_FORTQUEST_40; "Ooh! Gratuitous! I've been dealing with you Humans for over a century now. I know what you're made of. Gratuitiveness!"''</ref>.
-70—90 years — The Last, an orc of the Turquoise Dawn clan, is born<ref>Arkail (to Braggart), Of Orcs and Men, ''#DLG_Braggart_Talk_10; "The symbol of the Turquoise Dawn. The one I possess, passed on by an Orc three times your age, who wanted to ensure the memory of his clan would survive."''</ref>.
-27 years — Braggart the orc is born<ref>Braggart, Of Orcs and Men, ''#DLG_Braggart_Talk_22; "I was twelve [when the Turquoise Dawn was wiped out] but I already fought like a lion!"''</ref><ref name="time-in-mire">Braggart, Of Orcs and Men, ''#DLG_Braggart_Talk_52; "Uh, no, I've spent the last fifteen years here..."''</ref>.
-??? decades — The war between the empire and orcs begins<ref>Djarhail, Of Orcs and Men, ''#DLG_CH0_L1_MISSION_10; "It is time to put an end to the genocide that's been ravaging our people for decades. An end to this campaign of hate waged against us by the other peoples."''</ref><ref>Styx, Of Orcs and Men, ''#DLG_InterChap_INTRO_14; "Over the decades of the conflict, the Orcs were already beginning to figure it out..."''</ref>.
-15 years — Braggart is captured by the empire and brought to the Mire<ref name="time-in-mire" />.
-12 years — The Turquoise Dawn orc clan is wiped out save for one member, the Last<ref>Arkail, Of Orcs and Men, ''#DLG_Braggart_Talk_20, #DLG_Braggart_Talk_21; "Hmm...[the Turquoise Dawn was a] proud and respected clan. I have indeed heard that they were exterminated... I would have liked to have met those Orcs." / "But... that was a dozen years ago."''</ref>.
-11 years — Arkail the orc becomes a father as his wife gives birth to their son<ref>Arkail, Of Orcs and Men, #DLG_CH2_L08_INTRO_30; "Hmm... My son! Eleven and already a holy terror!"</ref>.
-??? months — The Resistance in the Mire begins planning a revolt<ref>Adek, Of Orcs and Men, ''#DLG_Adek_Talk_7; "Not just any old way... For months the Resistance has been planning its revolt, but now is too soon, we're not ready."''</ref>.
== References ==
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Clarification and additional points on the timeline.
wikitext
text/x-wiki
The chronology of the series' events is very ambiguous and widespread, with no definite years or dates and at times conflicting information on when events took place. However, there are some concrete placements of major and minor events (relative to the time of the respective game) that can help build a somewhat complete picture of the series' larger universe.
== Events Relative to Master of Shadows ==
-??? centuries — A group of humans is mutated by [[Amber|amber]], becoming the first elves.<ref>Styx: Master of Shadows, ''m06_s11_amb_embassy01_02; "Truly? After all, the elves were human, a very long time ago."''</ref><ref>Elven Ambassador, Styx: Master of Shadows, ''m07_h07_amb_elflore02_04; "I have lived for many centuries. I have been born several times already."''</ref>
-250 years — [[Styx]] the orc is born<ref>Camille 'Jolly Roger', [https://styxgame.tumblr.com/ Styx: Master of Shadows Developer Blog], ''Character introduction #1 – Styx; "250 years old, our hero Styx is the first known goblin."''</ref>.
-220 years — At age 30<ref>Styx's Father, Styx: Master of Shadows, ''m05_h05_cin_vision_09; "Thirty winters. Yes, it's thirty winters since your mother brought you into the world. You're an adult."''</ref>, Styx is recognized as an adult and begins his pilgrimage as a shaman to [[Akenash]]'s World Tree.
-10 years — Querberus, the architect, finishes designing Akenash. Shortly after, [[Governor Barimen]] meets with the architect<ref>Querberus, Styx: Master of Shadows, ''m06_s06_amb_deathque01_02; "How... how did I get here?... I was in my laboratory, and... Barimen asked to talk to me..."''</ref>, ordering his execution so that he doesn't reveal the secrets of his work<ref>Querberus, Styx: Master of Shadows, ''m05_s01_amb_querberu01_07; "Damn... what... How long have I been here... I remember... yes, Barimen ordered my execution so that I wouldn't reveal the secrets of the Atrium to anyone."''</ref>. However, instead of executing him like his father asked, [[Aaron Barimen]] imprisons Querberus to have him illicitly distill amber<ref>Querberus, Styx: Master of Shadows, ''m05_s01_amb_querberu01_07_bis; "Aaron was supposed to take care of it. He promised to help me escape. He has made me... a slave! Stranded in eternal servitude... This is... monstrous..."''</ref><ref>Styx, Styx: Master of Shadows, ''m05_s01_amb_querberu01_04_bis; "Aaron has been holding you prisoner for years so you'll distill amber for him, which he then sells to the soldiers of Akenash. Everyone thinks you're dead, buddy."''</ref>.
-6 months — The Inquisition is created<ref>Styx: Master of Shadows, ''m03_s15_amb_inquisit03_01, m03_s15_amb_inquisit03_02;'' "I joined the inquisition about a month ago. What about you ?" / "Me, it's ... Six months. Since the beginning."</ref>.
== Events Relative to Shards of Darkness ==
-??? decades<ref group="footnotes">In [https://wccftech.com/styx-shards-darkness-main-quest-15/ a developer interview on Wccftech], it was stated that it was 2 decades ago. However, this is logistically impossible, as—given Arkail is alive and likely somewhere in his 20s at this point—that would make him a century old by the time of Of Orcs and Men.</ref> — The first goblins appear with the fall of Akenash<ref>Styx: Shards of Darkness; ''"It's the damned goblins. Not only do they bring in diseases, they destroy everything around them..." / "It's been like this for decades. Nobody even remembers what life was like before."''</ref>.
== Events Relative to Of Orcs and Men ==
-~1 century — The first goblins appear<ref>Of Orcs and Men, ''#GUI_OUTGAME_HINT17_DESC; "The first Goblins burst forth just over a century ago without anyone really understanding how or why."''</ref><ref>Styx, Of Orcs and Men, ''#DLG_CH3_L13_FORTQUEST_40; "Ooh! Gratuitous! I've been dealing with you Humans for over a century now. I know what you're made of. Gratuitiveness!"''</ref>.
-70—90 years — The Last, an orc of the Turquoise Dawn clan, is born<ref>Arkail (to Braggart), Of Orcs and Men, ''#DLG_Braggart_Talk_10; "The symbol of the Turquoise Dawn. The one I possess, passed on by an Orc three times your age, who wanted to ensure the memory of his clan would survive."''</ref>.
-27 years — Braggart the orc is born<ref>Braggart, Of Orcs and Men, ''#DLG_Braggart_Talk_22; "I was twelve [when the Turquoise Dawn was wiped out] but I already fought like a lion!"''</ref><ref name="time-in-mire">Braggart, Of Orcs and Men, ''#DLG_Braggart_Talk_52; "Uh, no, I've spent the last fifteen years here..."''</ref>.
-??? decades — The war between the empire and orcs begins<ref>Djarhail, Of Orcs and Men, ''#DLG_CH0_L1_MISSION_10; "It is time to put an end to the genocide that's been ravaging our people for decades. An end to this campaign of hate waged against us by the other peoples."''</ref><ref>Styx, Of Orcs and Men, ''#DLG_InterChap_INTRO_14; "Over the decades of the conflict, the Orcs were already beginning to figure it out..."''</ref>.
-15 years — Braggart is captured by the empire and brought to the Mire<ref name="time-in-mire" />.
-12 years — The Turquoise Dawn orc clan is wiped out save for one member, the Last<ref>Arkail, Of Orcs and Men, ''#DLG_Braggart_Talk_20, #DLG_Braggart_Talk_21; "Hmm...[the Turquoise Dawn was a] proud and respected clan. I have indeed heard that they were exterminated... I would have liked to have met those Orcs." / "But... that was a dozen years ago."''</ref>.
-11 years — Arkail's wife gives birth to their son<ref>Arkail, Of Orcs and Men, #DLG_CH2_L08_INTRO_30; "Hmm... My son! Eleven and already a holy terror!"</ref>.
-??? years — The Red Breath clan arrives in Bay Harbor after the resolution of a battle between humans and orcs, the orc side having lost, outnumbered 4:1<ref>Arkail, Of Orcs and Men, ''#DLG_CH3_L14_ORP1_4; "Our brothers were massacred. We got there at the end of the battle... too late."''</ref>. Enraged at the loss, Arkail goes berserk, killing members of both sides of the conflict, earning the name "the Butcher of Bay Harbor." As a result, he is exiled from his clan and joins the Bloodjaws<ref>Arkail, Of Orcs and Men, ''#DLG_CH3_L14_ORP1_7; "That's why I left my wife and son... That's why my clan threw me out, and why I joined the Bloodjaws. I'm too dangerous to stay near the ones I care about."''</ref>.
-??? months — The Resistance in the Mire begins planning a revolt<ref>Adek, Of Orcs and Men, ''#DLG_Adek_Talk_7; "Not just any old way... For months the Resistance has been planning its revolt, but now is too soon, we're not ready."''</ref>.
0 days — A commando unit<ref>Lord Barimen, Of Orcs and Men, ''#DLG_CH2_L08_BARRIMEN_44; "None of your Bloodjaws brethren have shown any sign of life... I'm afraid you may be the last member of the commando unit still active."''</ref> of orc Bloodjaws begins their mission to assassinate the human emperor, Damocles. Of the commando unit, Arkail treks on foot until he reaches the eastern wall of the empire by nightfall.
1 day — Styx and Arkail enter the Gem District of the shantytown, fighting their way towards Sarkyss' hideout.
== Notes ==
<references group="footnotes" />
== References ==
<references />
5b9064090b608612870d4a69ef1dc0fe8bcb4ee2